The Twenty-Sided Tavern is an exciting show that is heading up to the Edinburgh Fringe. The show sees the audience choose their heroes, battle monsters and solve riddles to influence the narrative as the show unfolds.
Combining a dynamic story and real-time technology to create an audience-led engagement like never before. The paths the audience choose and the hilarious outcomes of those decisions mean that every performance is entirely unique.
Ahead of the Fringe, I spoke with David Andrew Greener Laws (aka DAGL) who is the co-creator and Gamemaster of The Twenty-Sided Tavern all about the show and what the audience can expect from the show.
DAGL began by explaining further about the show "The Twenty-Sided Tavern is a live-action roleplaying game where the audience dictates the actions of the players onstage, determining their success (or failure) through voting in elections, competing in minigames, and sometimes being called onstage to roll dice or play Fantasy Beer Pong."
The show was inspired by a love of the classic roleplay game Dungeons and Dragons with DAGL explaining "We are playing D&D every free moment that someone will let us. How lucky we are that this hobby gets to count as research."
"The inspiration came from a desire to share our joint love of this pastime with a larger audience, to create a space where first-time players and long-time veterans could come together for a communal experience. We love it, we know so many people who love it, and what’s better than getting together and playing a story with your friends, even if they’re friends you’re just meeting in the moment?"
The use of technology is vital to the show as the audience decided where the adventure goes, I asked DAGL how this was developed. "Gamiotics is a magical tool that creates immediate, visible impact from the audience onto the story. It truly makes the audience a player in the game, rather than a passive spectator; their decisions, their voice, matters."
The choice of having the audience decide the show was clearly important in developing the show, the allowance for every show to be unique is something DAGL explained "Absolutely integral. We want every audience member to walk away with the knowledge that something they saw was entirely unique, unplanned, and due to their involvement. You will never have the same experience as another night’s audience"
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